Tag Archives: Garth Agarwen

Vessel of Purity

Dannasen sent you to the west to collect an urn that the Red-maid used to calm the water before her fall. He directed you to make your way to the eastern side of Agamaur and locate an altar, natural in appearance and guarded by darkwater, and fill the urn with water from near the altar then return to him. Continue reading

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The Shattered Past

Since the awakening of the evil in Agamaur, fell spirits have stirred the waters, taking the form of darkwater. Continue reading

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Arthedain’s Lost Brethren

The shades that wander these marshy lands were cursed to remain in Middle-earth, houseless and restless, until they either redeemed or destroyed the Red-maid of Agamaur. Continue reading

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Optional Objective: Bog-lurkers

Once the loyal caretakers to the elder Huorns of the great wood, the bog-lurkers of Agamaur are a fallen and corrupt group of beings beyond saving. They have learned to relish the blood of the living, and in so doing, have become the very evil they once stopped from spreading through the lands. Continue reading

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Optional Objective: Créoth

When Men first settled in these lands, the Hillmen of Rhudaur settled Garth Agarwen and treated nature as they should. As time passed and the influence of the Witch-king spread throughout the kingdom, the Men fell to corruption and turned against nature, poisoning the land and its caretakers. Continue reading

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Optional Objective: Darkwater

Lurking beneath the surface of the reflective red pools of Agamaur are fell spirits from ancient times. These spirits manifest in the form of darkwater. These terrifying spirits lay waste to all living things that they happen upon and are servants, not only of Angmar, but also the darker forces of the world. Continue reading

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Optional Objective: Decayed

Not all Dead are reanimated bodies returned from the grave to lay waste to the innocent and pure. Some take whatever form they can, even if it is only part of a whole. When no body can be found, the fell spirits will seek another refuge and finding only an arm, or other body part, they will inhabit the creation and destroy life through this means. Continue reading

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Optional Objective: Key Locations

In the short-lived time before Rhudaur fell beneath the sway of Angmar, there were three champions and a king who led the Men of Rhudaur with honour and justice. In the Arboretum, the three were interred in a place where the peaceful woods would watch over them and the people could visit them in quiet reflection. Continue reading

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Optional Objective: Unnamed Tombs

Not all Men of Rhudaur were Men of evil. Some were heroes or Men of noble deeds in their time. They are lost now, within the mire of this land and lost to the corruption of their people. Still, they exist in unmarked graves in these barrows. Continue reading

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Optional Objective: Wights

Garth Agarwen is overrun by the servants of the Red-maid and Ivar the Blood-hand. Some of these servants are living entities corrupted by the horror wrought upon them by the fallen Men of Rhudaur, others are the Dead. Wights, animated through the dark sorcery of Ivar the Blood-hand, spread corruption to the land with every footfall. In the Arboretum, they befoul the earth and cause all within to suffer the pain of corruption. Continue reading

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