Mordrambor has told you that one of his brethren, a Black Númenórean called Guldurchir, possesses an artifact of great evil that will be used to destroy the Dúnedain.
Starts at: Mordrambor (NPC)
Objectives:
Objective 1.
Ranger Tadan is on guard in the prison atop t
he stairs behind the door on your left as you enter the keep on the island of Tinnudir, in Evendim.Mordrambor has told you of Tann Morgul, the artifact wielded by one of his brethren and says that its power can destroy the Dúnedain. Ranger Tadan is eager to speak with you about this new development. (read less)
Step 1.
Talk to Tadan
Objective 2.
Guldurchir is in Menelband, a courtyard locat
ed on the uppermost level of Annúminas.Ranger Tadan has told you where to find Guldurchir; he hopes you will be able to defeat this Black Númenórean before he is permitted to use the relic he carries, Tann Morgul, against the Dúnedain. (read less)
Step 1.
Turn in Tann Morgul
Objective 3.
Mordrambor is in the prison atop the stairs b
ehind the door on your left as you enter the keep on the island of Tinnudir, in Evendim.You have done what Mordrambor believed you could not: you defeated Guldurchir and wrested Tann Morgul from his clutches. You should bring the artifact now to Mordrambor to show that he was wrong. (read less)
Step 1.
Talk to Mordrambor
Objective 4.
Ranger Tadan is in the prison atop the stairs
through the door on your left as you enter the keep on the island of Tinnudir, in Evendim.Tadan has called you out of your reverie, preventing you from freeing Mordrambor and handing him Tann Morgul! (read less)
Category Epic – Vol. I, Book 10: The City of the Kings