Tag Archives: Introduction

Instance: Jail Break

While travelling through the Chetwood, you were waylaid by brigands and taken captive. You now find yourself in a cell, searching for a means of escape. Continue reading

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Intro: Honing Your Skills

Amdir recognizes that your skills, while significant, need improvement if you are to deal with the threats posed to Archet. Continue reading

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Intro: Remedy of the Old Kings

The Ranger Amdir told you that he had asked Celandine Brandybuck to gather an herb called qathelasq to make a remedy for his wound, in case the blade was poisoned. Continue reading

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Intro: Skorgrím’s Tomb

Dwalin read the letter that Elrohir recovered and learned of some distressing information. The Dourhands pledged to serve Angmar if their fallen leader, Skorgrím, was restored to life. Continue reading

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Intro: The Halls of Edhelion

Elladan entered Edhelion and found goblins digging away at the walls. He slew many of the foul creatures and drove the others and their boggart minions away. Continue reading

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Intro: The Longbeards

Goblins were discovered within Edhelion and Elladan fought many of them. He is troubled by what you discovered when you searched the bodies: each of the slain goblins carried dwarf-made pick-axes. Continue reading

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Intro: The Thrill of the Fight

Your trainer wants you to use your new skills to prove that you are ready to face the many dangers that exist in the world. Continue reading

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Intro: Goblin Prowlers

Long ago, Skorgrím, lord of the Dourhands, allied himself with goblins and trolls. Dwalin believes the Dourhands are returning to their old ways. Continue reading

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Intro: Gormr’s Deeds

Olin felt much better after taking a remedy made with Elven mushrooms. Free of pain, Olin told you of Gormr Doursmith, the dwarf who leads the Dourhands. Continue reading

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Intro: Guards of the Silver Deep

The Guards of the Silver Deep are a group of dwarf-guardians charged by Thorin to ensure that the Silver Deep remains undisturbed. Continue reading

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