With the terrible presence of wights, Hill-men of Rhudaur, and the darkwater menace, the foe has become too great to be held back by the small Eglain camp.
Agamaur.Eriac has asked you to help keep the Gloom-water, creatures formed from the waters of Agamaur, at bay. As evidence of your efforts, he wants you to bring him the ancient tokens of Rhudaur and Arthedain that are caught up into the Gloom-water as they swirl up from the swamp. Eriac also warned you not to travel the swamp alone. You should gather allies. (read less)