Tag Archives: Dungeons of Lothlórien

Lumul-nar: The Bane of Illumination

Frar of the Chamber of the Crossroads explored near the entrance to Lumul-nar, the Hall of Mirrors, and recalls that a great feeling of menace turned him from his path. Continue reading

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Lumul-nar: The Lesser Rings

Frar believes that the greedy creatures of Lumul-nar may have some relics of interest in their possession, and wishes to know all that he can of any ancient tokens found in the Hall of Mirrors. Continue reading

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The Water-wheels: To Stagnant Nalâ-dûm

Haldir of Lórien has sent you to the aid of Hrólfur in Moria, a deed that may in turn provide some security for the Elves. Hrólfur and Haldir hope to see the legendary water-wheels of Nalâ-dûm functioning as they did long ago, in Durin’s Day. Continue reading

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Hall of Mirrors: To Befouled Lumul-nar

Haldir of Lórien has sent you to the aid of Hrólfur in Moria, a deed that may in turn provide some security for the Elves. Hrólfur and Haldir hope to see the legendary mirrors of Lumul-nar functioning as they did long ago, in Durin’s day. Continue reading

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Halls of Crafting: Artisan of Evil

The wisdom of Baranglim, a watchful scout of the Galadhrim, warns that the movements of the Orcs indicate organized leadership of the war-force that brews in the Halls of Crafting in Moria. Continue reading

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Halls of Crafting: Banishing War

Baranglim of Lórien, a perceptive scout, has theories about the movements and activities of the Orcs in the Halls of Crafting. He believes that war is brewing and that the Orcs are producing a great store of armour, weapons, and vile draughts within Moria. Continue reading

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Halls of Crafting: Experts of the Forge

The wisdom of Baranglim, a watchful scout of the Galadhrim, warns that the movements of the Orcs indicates organized leadership of the war-force that brews in the Halls of Crafting in Moria. Continue reading

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Halls of Crafting: Odious Draughts

Gornellon of Lothlórien is concerned that the Orcs, ever in their foul mimicry of the Elves, have devised mixtures meant to lend them unnatural strength, not unlike the mirúvor draught of the Elves. Continue reading

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Halls of Crafting: Salvageable Stores

The Galadhrim wish to collect any salvageable weapons and armour from the Halls of Crafting in Moria, which will hopefully help to better arm the dwarves in their defence of Khazad-dûm. Continue reading

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Dâr Narbugud: Champions of Virulence

The great leaders of the Globsnaga in Dâr Narbugud are essential to the strength and strategy of the enemy. They must be destroyed before they can lead their Globsnaga-hosts to war against the dwarves and Elves of the neighbouring lands. Continue reading

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